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Searched refs:mImageBindingMap (Results 1 – 2 of 2) sorted by relevance

/device/generic/vulkan-cereal/third-party/angle/src/libANGLE/renderer/d3d/
DProgramD3D.h581 std::map<std::string, int> mImageBindingMap; variable
DProgramD3D.cpp2584 mImageBindingMap[uniform.name] = uniform.binding; in defineUniformBase()
2867 auto bindingIter = mImageBindingMap.find(baseName); in assignImageRegisters()
2868 ASSERT(bindingIter != mImageBindingMap.end()); in assignImageRegisters()