Searched refs:mInputAssemblyAndColorBlendStateInfo (Results 1 – 2 of 2) sorted by relevance
585 PackedInputAssemblyAndColorBlendStateInfo &inputAndBlend = mInputAssemblyAndColorBlendStateInfo; in initDefaults()772 static_cast<VkPrimitiveTopology>(mInputAssemblyAndColorBlendStateInfo.primitive.topology); in initializePipeline()783 static_cast<VkBool32>(mInputAssemblyAndColorBlendStateInfo.primitive.restartEnable); in initializePipeline()888 mInputAssemblyAndColorBlendStateInfo; in initializePipeline()973 SetBitField(mInputAssemblyAndColorBlendStateInfo.primitive.topology, vkTopology); in updateTopology()975 transition->set(ANGLE_GET_TRANSITION_BIT(mInputAssemblyAndColorBlendStateInfo, primitive)); in updateTopology()981 mInputAssemblyAndColorBlendStateInfo.primitive.restartEnable = in updatePrimitiveRestartEnabled()983 transition->set(ANGLE_GET_TRANSITION_BIT(mInputAssemblyAndColorBlendStateInfo, primitive)); in updatePrimitiveRestartEnabled()1070 mInputAssemblyAndColorBlendStateInfo.blendConstants[0] = color.red; in updateBlendColor()1071 mInputAssemblyAndColorBlendStateInfo.blendConstants[1] = color.green; in updateBlendColor()[all …]
492 PackedInputAssemblyAndColorBlendStateInfo mInputAssemblyAndColorBlendStateInfo; variable