Searched refs:mLinearSampler (Results 1 – 4 of 4) sorted by relevance
423 mLinearSampler.destroy(device); in destroy()703 if (!mLinearSampler.valid()) in ensureSamplersInitialized()705 ANGLE_VK_TRY(contextVk, mLinearSampler.init(contextVk->getDevice(), samplerInfo)); in ensureSamplersInitialized()1459 samplerInfo.sampler = params.linear ? mLinearSampler.getHandle() : mPointSampler.getHandle(); in blitResolveImpl()1596 samplerInfo.sampler = params.linear ? mLinearSampler.getHandle() : mPointSampler.getHandle(); in stencilBlitResolveNoShaderExport()
478 vk::Sampler mLinearSampler; variable
270 d3d11::SamplerState mLinearSampler; variable
534 mLinearSampler(), in Blit11()630 ANGLE_TRY(mRenderer->allocateResource(context11, linearSamplerDesc, &mLinearSampler)); in initResources()631 mLinearSampler.setDebugName("Blit11 linear sampler"); in initResources()1034 stateManager->setSimplePixelTextureAndSampler(source, mLinearSampler); in copyTexture()