Searched refs:mMultiviewRightEyeCameraUniformLoc (Results 1 – 1 of 1) sorted by relevance
51 mMultiviewRightEyeCameraUniformLoc(-1), in MultiviewSample()158 mMultiviewRightEyeCameraUniformLoc = in initialize()311 glUniformMatrix4fv(mMultiviewRightEyeCameraUniformLoc, 1, GL_TRUE, kRightCameraMatrix); in draw()360 GLint mMultiviewRightEyeCameraUniformLoc; member in MultiviewSample