Searched refs:mProgramD3D (Results 1 – 2 of 2) sorted by relevance
703 mProgramD3D(nullptr), in StateManager11()883 if (mProgramD3D->updateSamplerMapping() == ProgramD3D::SamplerMapping::WasDirty) in updateStateForCompute()894 if (mProgramD3D->anyShaderUniformsDirty()) in updateStateForCompute()916 ANGLE_TRY(applyComputeUniforms(context, mProgramD3D)); in updateStateForCompute()1165 mProgramD3D = GetImplAs<ProgramD3D>(state.getProgram()); in syncState()1186 ASSERT(mProgramD3D); in syncState()1188 const gl::ProgramState &programState = mProgramD3D->getState(); in syncState()1757 mProgramD3D = nullptr; in onMakeCurrent()1979 gl::DrawBufferMask activeProgramOutputs = mProgramD3D->getState().getActiveOutputVariables(); in syncFramebuffer()2050 const gl::ProgramExecutable &executable = mProgramD3D->getState().getExecutable(); in syncCurrentValueAttribs()[all …]
286 ProgramD3D *getProgramD3D() const { return mProgramD3D; } in getProgramD3D()644 ProgramD3D *mProgramD3D; variable