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Searched refs:mRenderTargetFormat (Results 1 – 2 of 2) sorted by relevance

/device/generic/vulkan-cereal/third-party/angle/src/libANGLE/renderer/d3d/
DSurfaceD3D.cpp42 mRenderTargetFormat(state.config->renderTargetFormat), in SurfaceD3D()
138 mRenderTargetFormat = mColorFormat->fboImplementationInternalFormat; in initialize()
206 mRenderer->createSwapChain(mNativeWindow, mShareHandle, mD3DTexture, mRenderTargetFormat, in resetSwapChain()
DSurfaceD3D.h97 GLenum mRenderTargetFormat; variable