Searched refs:mShadowBufferData (Results 1 – 2 of 2) sorted by relevance
41 mShadowBufferData(!CanMapBufferForRead(functions)), in BufferGL()69 if (mShadowBufferData) in setData()93 if (mShadowBufferData && size > 0) in setSubData()116 if (mShadowBufferData && size > 0) in copySubData()118 ASSERT(sourceGL->mShadowBufferData); in copySubData()127 if (mShadowBufferData) in map()157 if (mShadowBufferData) in mapRange()180 if (mShadowBufferData) in unmap()206 if (mShadowBufferData) in getIndexRange()
66 bool mShadowBufferData; variable