Searched refs:mStreamingArrayBuffer (Results 1 – 2 of 2) sorted by relevance
102 mStreamingArrayBuffer(0) in VertexArrayGL()128 mStateManager->deleteBuffer(mStreamingArrayBuffer); in destroy()130 mStreamingArrayBuffer = 0; in destroy()324 if (mStreamingArrayBuffer == 0) in streamAttributes()326 mFunctions->genBuffers(1, &mStreamingArrayBuffer); in streamAttributes()335 mStateManager->bindBuffer(gl::BufferBinding::Array, mStreamingArrayBuffer); in streamAttributes()852 mFunctions, index, mStreamingArrayBuffer, GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING, in validateState()
138 mutable GLuint mStreamingArrayBuffer; variable