Searched refs:mTextureMatrices (Results 1 – 6 of 6) sorted by relevance
129 mTextureMatrices.resize(caps.maxMultitextureUnits); in initialize()130 for (auto &stack : mTextureMatrices) in initialize()251 return clampCast<GLint>(mTextureMatrices[mGLState->getActiveSampler()].size()); in getCurrentMatrixStackDepth()282 return mTextureMatrices[mGLState->getActiveSampler()]; in currentMatrixStack()303 return mTextureMatrices[mGLState->getActiveSampler()]; in currentMatrixStack()
295 std::vector<MatrixStack> mTextureMatrices; variable
207 angle::Mat4 textureMatrix = gles1State.mTextureMatrices[i].back(); in prepareForDraw()
2345 memcpy(params, mGLES1State.mTextureMatrices[mActiveSampler].back().constData(), in getFloatv()
107 android::base::loadBuffer(stream, &mTextureMatrices, in GLEScmContext()163 mTextureMatrices.resize(kMaxTextureUnits, { glm::mat4() }); in GLEScmContext()242 android::base::saveBuffer(stream, mTextureMatrices, in onSave()305 for (size_t i = 0; i < mTextureMatrices.size(); i++) { in postLoadRestoreCtx()306 if (mTextureMatrices[i].size() == 0) { in postLoadRestoreCtx()310 restoreMatrixStack(mTextureMatrices[i]); in postLoadRestoreCtx()645 return mTextureMatrices[m_activeTexture].back(); in getTextureMatrix()655 return mTextureMatrices[m_activeTexture]; in currMatrixStack()
244 std::vector<MatrixStack> mTextureMatrices; variable