Searched refs:mUniformBlockRealLocationMap (Results 1 – 2 of 2) sorted by relevance
794 if (mUniformBlockRealLocationMap.empty()) in setUniformBlockBinding()796 mUniformBlockRealLocationMap.reserve(mState.getUniformBlocks().size()); in setUniformBlockBinding()802 mUniformBlockRealLocationMap.push_back(blockIndex); in setUniformBlockBinding()806 GLuint realBlockIndex = mUniformBlockRealLocationMap[uniformBlockIndex]; in setUniformBlockBinding()946 mUniformBlockRealLocationMap.clear(); in preLink()
152 std::vector<GLuint> mUniformBlockRealLocationMap; variable