Searched refs:mUniformRealLocationMap (Results 1 – 2 of 2) sorted by relevance
145 GLint uniLoc(GLint glLocation) const { return mUniformRealLocationMap[glLocation]; } in uniLoc()151 std::vector<GLint> mUniformRealLocationMap; variable
945 mUniformRealLocationMap.clear(); in preLink()989 ASSERT(mUniformRealLocationMap.empty()); in postLink()992 mUniformRealLocationMap.resize(uniformLocations.size(), GL_INVALID_INDEX); in postLink()1018 mUniformRealLocationMap[uniformLocation] = realLocation; in postLink()