Searched refs:mUseStructuredBuffers (Results 1 – 2 of 2) sorted by relevance
377 mUseStructuredBuffers.fill(false); in D3DUniformBlock()1113 stream->readBool(&uniformBlock.mUseStructuredBuffers[shaderType]); in load()1407 stream->writeInt(uniformBlock.mUseStructuredBuffers[shaderType]); in save()2199 d3dUniformBlock.mUseStructuredBuffers[shaderType] = true; in initializeUniformBlocks()2292 bool useStructuredBuffer = uniformBlock.mUseStructuredBuffers[shaderType]; in updateUniformBufferCache()
104 gl::ShaderMap<bool> mUseStructuredBuffers; member