Searched refs:mUsedComputeReadonlyImageRange (Results 1 – 2 of 2) sorted by relevance
694 mUsedComputeReadonlyImageRange(0, 0),869 return readonly ? mUsedComputeReadonlyImageRange : mUsedComputeImageRange; in getUsedImageRange()1024 mUsedComputeReadonlyImageRange = in load()1363 stream->writeInt(mUsedComputeReadonlyImageRange.low()); in save()1364 stream->writeInt(mUsedComputeReadonlyImageRange.high()); in save()2543 mUsedComputeReadonlyImageRange = in defineUniformsAndAssignRegisters()2873 &mUsedComputeReadonlyImageRange); in assignImageRegisters()2943 &mUsedComputeReadonlyImageRange); in assignImage2DRegisters()2993 mUsedComputeReadonlyImageRange = {0, 0}; in reset()
562 gl::RangeUI mUsedComputeReadonlyImageRange; variable