Searched refs:mUsesInstancedPointSpriteEmulation (Results 1 – 2 of 2) sorted by relevance
169 const bool mUsesInstancedPointSpriteEmulation; variable
405 mUsesInstancedPointSpriteEmulation( in ProgramD3DMetadata()459 return (!usesPointSize() || !mUsesInstancedPointSpriteEmulation) && usesPointCoord() && in usesInsertedPointCoordValue()499 return (mUsesInstancedPointSpriteEmulation && usesPointCoord()) || in addsPointCoordToVertexShader()513 return !mUsesInstancedPointSpriteEmulation && usesPointSize(); in usesSystemValuePointSize()