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Searched refs:mUsesInstancedPointSpriteEmulation (Results 1 – 2 of 2) sorted by relevance

/device/generic/vulkan-cereal/third-party/angle/src/libANGLE/renderer/d3d/
DProgramD3D.h169 const bool mUsesInstancedPointSpriteEmulation; variable
DProgramD3D.cpp405 mUsesInstancedPointSpriteEmulation( in ProgramD3DMetadata()
459 return (!usesPointSize() || !mUsesInstancedPointSpriteEmulation) && usesPointCoord() && in usesInsertedPointCoordValue()
499 return (mUsesInstancedPointSpriteEmulation && usesPointCoord()) || in addsPointCoordToVertexShader()
513 return !mUsesInstancedPointSpriteEmulation && usesPointSize(); in usesSystemValuePointSize()