Searched refs:mVariableInfoMap (Results 1 – 6 of 6) sorted by relevance
223 ShaderInterfaceVariableInfo *info = &mVariableInfoMap[shaderType][variableName]; in load()244 stream->writeInt<size_t>(mVariableInfoMap[shaderType].size()); in save()245 for (const auto &it : mVariableInfoMap[shaderType]) in save()265 mVariableInfoMap[shaderType].clear(); in clearVariableInfoMap()394 const ShaderInterfaceVariableInfo &info = mVariableInfoMap[shaderType][blockName]; in addInterfaceBlockDescriptorSetDesc()411 const ShaderInterfaceVariableInfo &info = mVariableInfoMap[shaderType][blockName]; in addAtomicCounterBufferDescriptorSetDesc()449 ShaderInterfaceVariableInfo &info = mVariableInfoMap[shaderType][name]; in addImageDescriptorSetDesc()501 ShaderInterfaceVariableInfo &info = mVariableInfoMap[shaderType][samplerName]; in addTextureDescriptorSetDesc()642 ShaderInterfaceVariableInfo &info = mVariableInfoMap[shaderType][uniformBlockName]; in createPipelineLayout()663 mVariableInfoMap[gl::ShaderType::Vertex], in createPipelineLayout()[all …]
114 return mVariableInfoMap; in getShaderInterfaceVariableInfoMap()242 ShaderMapInterfaceVariableInfoMap mVariableInfoMap; variable
106 mExecutable.mVariableInfoMap[shaderType]; in transformShaderSpirV()
301 &mExecutable.mVariableInfoMap); in link()306 shaderSources, mExecutable.mVariableInfoMap); in link()
183 mExecutable.mVariableInfoMap, optionBits)); in initProgram()
987 mVariableInfoMap(variableInfoMap), in SpirvTransformer()1045 const ShaderInterfaceVariableInfoMap &mVariableInfoMap; member in rx::__anon05af751f0111::SpirvTransformer1373 auto infoIter = mVariableInfoMap.find(name); in visitVariable()1374 ASSERT(infoIter != mVariableInfoMap.end()); in visitVariable()