Searched refs:mWebGLDepthStencilConsistent (Results 1 – 2 of 2) sorted by relevance
322 mWebGLDepthStencilConsistent(true), in FramebufferState()345 mWebGLDepthStencilConsistent(true), in FramebufferState()1362 if (!mState.mWebGLDepthStencilConsistent) in checkStatusWithGLFrontEnd()1835 mState.mWebGLDepthStencilConsistent = (count <= 1); in commitWebGL1DepthStencilIfConsistent()1836 if (!mState.mWebGLDepthStencilConsistent) in commitWebGL1DepthStencilIfConsistent()
169 bool mWebGLDepthStencilConsistent; variable