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Searched refs:mWebGLDepthStencilConsistent (Results 1 – 2 of 2) sorted by relevance

/device/generic/vulkan-cereal/third-party/angle/src/libANGLE/
DFramebuffer.cpp322 mWebGLDepthStencilConsistent(true), in FramebufferState()
345 mWebGLDepthStencilConsistent(true), in FramebufferState()
1362 if (!mState.mWebGLDepthStencilConsistent) in checkStatusWithGLFrontEnd()
1835 mState.mWebGLDepthStencilConsistent = (count <= 1); in commitWebGL1DepthStencilIfConsistent()
1836 if (!mState.mWebGLDepthStencilConsistent) in commitWebGL1DepthStencilIfConsistent()
DFramebuffer.h169 bool mWebGLDepthStencilConsistent; variable