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Searched refs:m_WH_to_PoolHandle (Results 1 – 2 of 2) sorted by relevance

/device/generic/vulkan-cereal/host-common/
DMediaTexturePool.cpp62 PoolHandle ph = m_WH_to_PoolHandle[TexSizes{w, h}]; in getTextureFrame()
65 m_WH_to_PoolHandle[TexSizes{w, h}] = ph; in getTextureFrame()
128 if (m_WH_to_PoolHandle.empty()) { in cleanUpTextures()
131 for (auto iter : m_WH_to_PoolHandle) { in cleanUpTextures()
DMediaTexturePool.h56 std::map<TexSizes, PoolHandle> m_WH_to_PoolHandle; variable