Searched refs:m_changed_value (Results 1 – 6 of 6) sorted by relevance
27 std::vector<GLboolean> mask = *m_changed_value; in stateChange()41 void stateChange() override { gl->glDepthMask(*m_changed_value); } in stateChange()56 void stateChange() override { gl->glStencilMask(*m_changed_value); } in stateChange()75 std::vector<GLclampf> color = *m_changed_value; in stateChange()89 void stateChange() override { gl->glClearDepthf(*m_changed_value); } in stateChange()101 void stateChange() override { gl->glClearStencil(*m_changed_value); } in stateChange()
282 m_changed_value = std::unique_ptr<T>(new T(changedValue)); in setExpectedValues()291 void changedStateCheck() override { stateCheck(*m_changed_value); } in changedStateCheck()294 if (m_default_value == nullptr || m_changed_value == nullptr) { in doCheckedSnapshot()302 std::unique_ptr<T> m_changed_value; variable
105 GlStencilFunc sFunc = *m_changed_value; in stateChange()169 GlStencilOp sOp = *m_changed_value; in stateChange()221 void stateChange() override { gl->glDepthFunc(*m_changed_value); } in stateChange()240 void stateChange() override { gl->glBlendEquation(*m_changed_value); } in stateChange()264 GlBlendFunc target = *m_changed_value; in stateChange()
63 GlVertexAttrib changed = *m_changed_value; in stateChange()155 GlVertexAttrib changed = *m_changed_value; in stateChange()220 GlVertexAttrib changed = *m_changed_value; in stateChange()235 GlVertexAttrib changed = *m_changed_value; in stateChange()
28 gl->glPixelStorei(GL_UNPACK_ALIGNMENT, *m_changed_value); in stateChange()48 gl->glPixelStorei(GL_PACK_ALIGNMENT, *m_changed_value); in stateChange()
68 gl->glHint(GL_GENERATE_MIPMAP_HINT, *m_changed_value); in stateChange()