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Searched refs:m_currentShaderProgram (Results 1 – 2 of 2) sorted by relevance

/device/generic/goldfish-opengl/shared/OpenglCodecCommon/
DGLClientState.h342 void setCurrentShaderProgram(GLint program) { m_currentShaderProgram = program; } in setCurrentShaderProgram()
344 GLint currentShaderProgram() const { return m_currentShaderProgram; } in currentShaderProgram()
663 GLint m_currentShaderProgram; variable
DGLClientState.cpp107 m_currentShaderProgram = 0; in init()
2356 UNIFORM_VALIDATION_ERR_COND(!m_currentProgram && !m_currentShaderProgram, GL_INVALID_OPERATION); in validateUniform()