Searched refs:m_indexedShaderStorageBuffers (Results 1 – 5 of 5) sorted by relevance
724 for (size_t i = 0; i < m_indexedShaderStorageBuffers.size(); ++i) in setBoundShaderStorageBuffersDirtyForHostMap()725 if (m_indexedShaderStorageBuffers[i].buffer) in setBoundShaderStorageBuffersDirtyForHostMap()727 m_indexedShaderStorageBuffers[i].buffer, in setBoundShaderStorageBuffersDirtyForHostMap()781 sClearIndexedBufferBinding(id, m_indexedShaderStorageBuffers); in unBindBuffer()854 m_indexedShaderStorageBuffers[index].buffer = buffer; in bindIndexedBuffer()855 m_indexedShaderStorageBuffers[index].offset = offset; in bindIndexedBuffer()856 m_indexedShaderStorageBuffers[index].size = size; in bindIndexedBuffer()857 m_indexedShaderStorageBuffers[index].stride = stride; in bindIndexedBuffer()879 return m_indexedShaderStorageBuffers.size(); in getMaxIndexedBufferBindings()919 return m_indexedShaderStorageBuffers[index].buffer == buffer && in isIndexedBindNoOp()[all …]
656 std::vector<BufferBinding> m_indexedShaderStorageBuffers; variable
414 m_indexedShaderStorageBuffers.resize(getCaps()->maxShaderStorageBufferBindings); in init()476 loadContainer(stream, m_indexedShaderStorageBuffers); in GLEScontext()666 saveContainer(stream, m_indexedShaderStorageBuffers); in onSave()1250 bindings = &m_indexedShaderStorageBuffers; in bindIndexedBuffer()1320 sClearIndexedBufferBinding(buffer, m_indexedShaderStorageBuffers); in unbindBuffer()1394 return m_indexedShaderStorageBuffers[index].buffer; in getIndexedBuffer()
356 m_indexedShaderStorageBuffers); in postLoadRestoreCtx()
527 std::vector<BufferBinding> m_indexedShaderStorageBuffers; variable