Searched refs:m_readFramebuffer (Results 1 – 2 of 2) sorted by relevance
325 m_readFramebuffer = fb; in setFramebufferBinding()331 m_readFramebuffer = fb; in setFramebufferBinding()342 return m_readFramebuffer; in getFramebufferBinding()651 GLuint m_readFramebuffer = 0; variable
556 m_readFramebuffer = static_cast<GLuint>(stream->getBe32()); in GLEScontext()738 stream->putBe32(m_readFramebuffer); in onSave()796 bindFrameBuffer(GL_READ_FRAMEBUFFER, m_readFramebuffer); in postLoadRestoreCtx()