Searched refs:m_shader_state (Results 1 – 1 of 1) sorted by relevance
73 EXPECT_TRUE(compareParameter(GL_SHADER_TYPE, m_shader_state.type)); in changedStateCheck()75 m_shader_state.deleteStatus)); in changedStateCheck()77 m_shader_state.compileStatus)); in changedStateCheck()79 m_shader_state.infoLogLength)); in changedStateCheck()81 m_shader_state.sourceLength)); in changedStateCheck()84 srcData.resize(m_shader_state.sourceLength); in changedStateCheck()85 gl->glGetShaderSource(m_shader_name, m_shader_state.sourceLength, in changedStateCheck()88 EXPECT_EQ(0, m_shader_state.source.length()) << "source is empty"; in changedStateCheck()90 EXPECT_STREQ(m_shader_state.source.c_str(), srcData.data()); in changedStateCheck()94 infoLogData.resize(m_shader_state.infoLogLength); in changedStateCheck()[all …]