Searched refs:m_shaders (Results 1 – 2 of 2) sorted by relevance
189 size_t n = m_shaders.size(); in attachShader()192 if (m_shaders[i] == shader) { in attachShader()198 m_shaders.push_back(shader); in attachShader()204 size_t n = m_shaders.size(); in detachShader()207 if (m_shaders[i] == shader) { in detachShader()208 m_shaders.erase(m_shaders.begin() + i); in detachShader()275 clearObjectMap(m_shaders); in ~GLSharedGroup()283 return (findObjectOrDefault(m_shaders, obj) || in isShaderOrProgramObject()489 ShaderData* sData = findObjectOrDefault(m_shaders, shader); in attachShader()510 ShaderData* sData = findObjectOrDefault(m_shaders, shader); in detachShaderLocked()[all …]
93 std::vector<GLuint> m_shaders; variable123 size_t getNumShaders() const { return m_shaders.size(); } in getNumShaders()124 GLuint getShader(size_t i) const { return m_shaders[i]; } in getShader()181 std::map<GLuint, ShaderData*> m_shaders; variable