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Searched refs:m_shaders (Results 1 – 2 of 2) sorted by relevance

/device/generic/goldfish-opengl/shared/OpenglCodecCommon/
DGLSharedGroup.cpp189 size_t n = m_shaders.size(); in attachShader()
192 if (m_shaders[i] == shader) { in attachShader()
198 m_shaders.push_back(shader); in attachShader()
204 size_t n = m_shaders.size(); in detachShader()
207 if (m_shaders[i] == shader) { in detachShader()
208 m_shaders.erase(m_shaders.begin() + i); in detachShader()
275 clearObjectMap(m_shaders); in ~GLSharedGroup()
283 return (findObjectOrDefault(m_shaders, obj) || in isShaderOrProgramObject()
489 ShaderData* sData = findObjectOrDefault(m_shaders, shader); in attachShader()
510 ShaderData* sData = findObjectOrDefault(m_shaders, shader); in detachShaderLocked()
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DGLSharedGroup.h93 std::vector<GLuint> m_shaders; variable
123 size_t getNumShaders() const { return m_shaders.size(); } in getNumShaders()
124 GLuint getShader(size_t i) const { return m_shaders[i]; } in getShader()
181 std::map<GLuint, ShaderData*> m_shaders; variable