Searched refs:m_vaoMap (Results 1 – 2 of 2) sorted by relevance
248 if (m_vaoMap.find(name) != in addVertexArrayObject()249 m_vaoMap.end()) { in addVertexArrayObject()255 m_vaoMap.insert( in addVertexArrayObject()260 m_vaoMap.find(name)->second.attribState; in addVertexArrayObject()273 m_vaoMap.find(name)->second.bindingState; in addVertexArrayObject()285 if (m_vaoMap.find(name) == in removeVertexArrayObject()286 m_vaoMap.end()) { in removeVertexArrayObject()291 m_vaoMap.erase(name); in removeVertexArrayObject()295 if (m_vaoMap.find(name) == in setVertexArrayObject()296 m_vaoMap.end()) { in setVertexArrayObject()[all …]
620 VAOStateMap m_vaoMap; variable