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Searched refs:matrices (Results 1 – 14 of 14) sorted by relevance

/device/google/contexthub/firmware/os/drivers/st_lsm6dsm/
DREADME74 Sensors orientation can be modified through rotation matrices. Accelerometer and gyroscope are shar…
76 It is following standard rule of matrices moltiplications.
/device/generic/vulkan-cereal/stream-servers/glestranslator/GLES_CM/
DGLEScmContext.cpp109 MatrixStack matrices; in GLEScmContext() local
110 android::base::loadBuffer(stream, &matrices); in GLEScmContext()
111 return matrices; in GLEScmContext()
243 [](android::base::Stream* stream, const MatrixStack& matrices) { in onSave() argument
244 android::base::saveBuffer(stream, matrices); in onSave()
282 void GLEScmContext::restoreMatrixStack(const MatrixStack& matrices) { in restoreMatrixStack() argument
283 for (size_t i = 0; i < matrices.size(); i++) { in restoreMatrixStack()
287 dispatcher().glLoadMatrixf(&matrices[i][0][0]); in restoreMatrixStack()
DGLEScmContext.h247 void restoreMatrixStack(const MatrixStack& matrices);
/device/generic/vulkan-cereal/protocols/vulkan/appendices/
DVK_NV_cooperative_matrix.txt24 Cooperative matrix types are medium-sized matrices that are primarily
DVK_NV_device_generated_commands.txt36 implement a number of critical functions, like updating matrices, or
DVK_NVX_device_generated_commands.txt19 implement a number of critical functions, like updating matrices, or
Dspirvenv.txt856 rows, and number of columns must: match one of the matrices in any of
/device/generic/vulkan-cereal/third-party/angle/src/libANGLE/renderer/gl/
DFeatureSupportGL.md92 |matrixCompMult (NxM matrices)|1.10|||
/device/generic/vulkan-cereal/protocols/vulkan/chapters/
Dfxvertex.txt142 Such matrices are treated as an array of column vectors with values taken
235 Such matrices are treated as an array of column vectors with values taken
Dshaders.txt1581 * pname:MSize is the number of rows in matrices A, C, and D.
1583 * pname:NSize is the number of columns in matrices B, C, D.
Daccelstructures.txt77 anything other than instance definitions, transform matrices, and vertex or
1084 by interpolation between two matrices.
/device/generic/vulkan-cereal/protocols/vulkan/style/
Dwriting.txt470 markup (examples found in the Vulkan Specification include matrices,
/device/generic/vulkan-cereal/protocols/vulkan/katex/
Dkatex.mjs10186 // should look at TeX's behavior especially for \over and matrices.
/device/generic/vulkan-cereal/protocols/vulkan/
DChangeLog.txt283 * Add clarifications about ray tracing transform matrices to