Searched refs:maxShaderUniformComponents (Results 1 – 10 of 10) sorted by relevance
705 caps->maxShaderUniformComponents[gl::ShaderType::Vertex] = in GenerateCaps()728 caps->maxShaderUniformComponents[gl::ShaderType::Vertex] / 4; in GenerateCaps()731 caps->maxShaderUniformComponents[gl::ShaderType::Fragment] / 4; in GenerateCaps()749 caps->maxShaderUniformComponents[gl::ShaderType::Fragment] = in GenerateCaps()1031 caps->maxShaderUniformComponents[gl::ShaderType::Compute] = in GenerateCaps()1117 caps->maxShaderUniformComponents[gl::ShaderType::Vertex] = in GenerateCaps()1119 caps->maxShaderUniformComponents[gl::ShaderType::Vertex]); in GenerateCaps()1121 caps->maxShaderUniformComponents[gl::ShaderType::Fragment] = in GenerateCaps()1123 caps->maxShaderUniformComponents[gl::ShaderType::Fragment]); in GenerateCaps()1426 caps->maxShaderUniformComponents[gl::ShaderType::Geometry] = in GenerateCaps()
1179 caps.maxShaderUniformComponents[ShaderType::Vertex] = 1024; in GenerateMinimumCaps()1186 caps.maxShaderUniformComponents[ShaderType::Fragment] = 896; in GenerateMinimumCaps()1232 caps.maxShaderUniformComponents[ShaderType::Fragment] = 1024; in GenerateMinimumCaps()1248 caps.maxShaderUniformComponents[ShaderType::Compute] = 1024; in GenerateMinimumCaps()1285 caps.maxShaderUniformComponents[ShaderType::Geometry] = 1024; in GenerateMinimumCaps()1311 caps.maxShaderUniformComponents[shaderType]; in GenerateMinimumCaps()
160 mResources.MaxComputeUniformComponents = caps.maxShaderUniformComponents[ShaderType::Compute]; in Compiler()191 mResources.MaxGeometryUniformComponents = caps.maxShaderUniformComponents[ShaderType::Geometry]; in Compiler()
776 ShaderMap<GLint> maxShaderUniformComponents = {}; member
132 return static_cast<GLuint>(caps.maxShaderUniformComponents[shaderType]) / 4; in GetMaximumShaderUniformVectors()
1416 *params = mState.mCaps.maxShaderUniformComponents[ShaderType::Vertex]; in getIntegervImpl()1437 *params = mState.mCaps.maxShaderUniformComponents[ShaderType::Fragment]; in getIntegervImpl()1662 *params = mState.mCaps.maxShaderUniformComponents[ShaderType::Compute]; in getIntegervImpl()1722 *params = mState.mCaps.maxShaderUniformComponents[ShaderType::Geometry]; in getIntegervImpl()
588 caps->maxShaderUniformComponents[gl::ShaderType::Vertex] = caps->maxVertexUniformVectors * 4; in GenerateCaps()622 caps->maxShaderUniformComponents[gl::ShaderType::Fragment] = in GenerateCaps()
1461 caps->maxShaderUniformComponents[gl::ShaderType::Vertex] = caps->maxVertexUniformVectors * 4; in GenerateCaps()1478 caps->maxShaderUniformComponents[gl::ShaderType::Fragment] = in GenerateCaps()1493 caps->maxShaderUniformComponents[gl::ShaderType::Compute] = in GenerateCaps()1532 static_cast<GLint64>(caps->maxShaderUniformComponents[shaderType]); in GenerateCaps()
470 mNativeCaps.maxShaderUniformComponents[gl::ShaderType::Vertex] = maxUniformComponents;472 mNativeCaps.maxShaderUniformComponents[gl::ShaderType::Fragment] = maxUniformComponents;
289 mNativeCaps.maxShaderUniformComponents[shaderType] = maxUniformComponents; in ensureCapsInitialized()