Searched refs:maxTextureLayers (Results 1 – 1 of 1) sorted by relevance
236 GLint maxTextureLayers = 0; in TEST_P() local237 glGetIntegerv(GL_MAX_ARRAY_TEXTURE_LAYERS, &maxTextureLayers); in TEST_P()238 glFramebufferTextureMultiviewOVR(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, tex, 0, maxTextureLayers, in TEST_P()