Searched refs:maxUniformVectorsCount (Results 1 – 1 of 1) sorted by relevance
955 GLuint maxUniformVectorsCount = GetMaximumShaderUniformVectors(shaderType, caps); in flattenUniformsAndCheckCapsForShader() local956 if (shaderUniformCount.vectorCount > maxUniformVectorsCount) in flattenUniformsAndCheckCapsForShader()963 maxUniforms = maxUniformVectorsCount; in flattenUniformsAndCheckCapsForShader()967 maxUniforms = maxUniformVectorsCount * 4; in flattenUniformsAndCheckCapsForShader()