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Searched refs:maxUniformVectorsCount (Results 1 – 1 of 1) sorted by relevance

/device/generic/vulkan-cereal/third-party/angle/src/libANGLE/
DProgramLinkedResources.cpp955 GLuint maxUniformVectorsCount = GetMaximumShaderUniformVectors(shaderType, caps); in flattenUniformsAndCheckCapsForShader() local
956 if (shaderUniformCount.vectorCount > maxUniformVectorsCount) in flattenUniformsAndCheckCapsForShader()
963 maxUniforms = maxUniformVectorsCount; in flattenUniformsAndCheckCapsForShader()
967 maxUniforms = maxUniformVectorsCount * 4; in flattenUniformsAndCheckCapsForShader()