Searched refs:newRefCount (Results 1 – 1 of 1) sorted by relevance
4926 uint32_t &newRefCount = mState.mExecutable->mActiveSamplerRefCounts[newTextureUnit]; in updateSamplerUniform() local4928 ASSERT(newRefCount < std::numeric_limits<uint32_t>::max()); in updateSamplerUniform()4930 newRefCount++; in updateSamplerUniform()4938 if (newRefCount == 1) in updateSamplerUniform()