Searched refs:newSamplerType (Results 1 – 1 of 1) sorted by relevance
4933 TextureType &newSamplerType = mState.mExecutable->mActiveSamplerTypes[newTextureUnit]; in updateSamplerUniform() local4940 newSamplerType = samplerBinding.textureType; in updateSamplerUniform()4948 if (newSamplerType != samplerBinding.textureType) in updateSamplerUniform()4951 newSamplerType = TextureType::InvalidEnum; in updateSamplerUniform()