Searched refs:numCompressedFormats (Results 1 – 2 of 2) sorted by relevance
64 GLint numCompressedFormats; in TEST_P() local65 glGetIntegervRobustANGLE(GL_NUM_COMPRESSED_TEXTURE_FORMATS, 1, &length, &numCompressedFormats); in TEST_P()69 if (numCompressedFormats > 0) in TEST_P()71 std::vector<GLint> resultBuf(numCompressedFormats * 2, 0); in TEST_P()74 glGetIntegervRobustANGLE(GL_COMPRESSED_TEXTURE_FORMATS, numCompressedFormats - 1, &length, in TEST_P()84 EXPECT_EQ(numCompressedFormats, length); in TEST_P()
1720 int numCompressedFormats = 0; in initCapsLocked() local1721 s_glDispatch.glGetIntegerv(GL_NUM_COMPRESSED_TEXTURE_FORMATS, &numCompressedFormats); in initCapsLocked()1722 if (numCompressedFormats > 0) { in initCapsLocked()1732 std::vector<GLint> formats(numCompressedFormats); in initCapsLocked()1735 for (int i = 0; i < numCompressedFormats; ++i) { in initCapsLocked()