Searched refs:onBufferComputeShaderRead (Results 1 – 3 of 3) sorted by relevance
848 ANGLE_TRY(contextVk->onBufferComputeShaderRead(src)); in convertIndexBuffer()910 ANGLE_TRY(contextVk->onBufferComputeShaderRead(srcIndirectBuf)); in convertIndexIndirectBuffer()911 ANGLE_TRY(contextVk->onBufferComputeShaderRead(srcIndexBuf)); in convertIndexIndirectBuffer()978 ANGLE_TRY(contextVk->onBufferComputeShaderRead(srcIndirectBuffer)); in convertLineLoopIndexIndirectBuffer()979 ANGLE_TRY(contextVk->onBufferComputeShaderRead(srcIndexBuffer)); in convertLineLoopIndexIndirectBuffer()1038 ANGLE_TRY(contextVk->onBufferComputeShaderRead(srcIndirectBuffer)); in convertLineLoopArrayIndirectBuffer()1094 ANGLE_TRY(contextVk->onBufferComputeShaderRead(src)); in convertVertexBuffer()1811 ANGLE_TRY(contextVk->onBufferComputeShaderRead(enabledWidgetsBuffer)); in cullOverlayWidgets()1888 ANGLE_TRY(contextVk->onBufferComputeShaderRead(textWidgetsBuffer)); in drawOverlay()1889 ANGLE_TRY(contextVk->onBufferComputeShaderRead(graphWidgetsBuffer)); in drawOverlay()
45 …* `onBufferTransferRead/onBufferComputeShaderRead` and `onBufferTransferWrite/onBufferComputeShade…
456 angle::Result onBufferComputeShaderRead(vk::BufferHelper *buffer) in onBufferComputeShaderRead() function