Searched refs:outExecutable (Results 1 – 7 of 7) sorted by relevance
/device/generic/vulkan-cereal/third-party/angle/src/libANGLE/renderer/d3d/ |
D | ProgramD3D.cpp | 1539 ShaderExecutableD3D **outExecutable, in getPixelExecutableForCachedOutputLayout() argument 1544 *outExecutable = mPixelExecutables[mCachedPixelExecutableIndex.value()]->shaderExecutable(); in getPixelExecutableForCachedOutputLayout() 1575 *outExecutable = pixelExecutable; in getPixelExecutableForCachedOutputLayout() 1625 ShaderExecutableD3D **outExecutable, in getGeometryExecutableForPrimitiveType() argument 1628 if (outExecutable) in getGeometryExecutableForPrimitiveType() 1630 *outExecutable = nullptr; in getGeometryExecutableForPrimitiveType() 1643 if (outExecutable) in getGeometryExecutableForPrimitiveType() 1645 *outExecutable = mGeometryExecutables[geometryShaderType].get(); in getGeometryExecutableForPrimitiveType() 1675 if (outExecutable) in getGeometryExecutableForPrimitiveType() 1677 *outExecutable = mGeometryExecutables[geometryShaderType].get(); in getGeometryExecutableForPrimitiveType() [all …]
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D | ProgramD3D.h | 226 ShaderExecutableD3D **outExecutable, 232 ShaderExecutableD3D **outExecutable,
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D | RendererD3D.h | 267 ShaderExecutableD3D **outExecutable) = 0;
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/device/generic/vulkan-cereal/third-party/angle/src/libANGLE/renderer/d3d/d3d11/ |
D | Renderer11.cpp | 2898 ShaderExecutableD3D **outExecutable) in loadExecutable() argument 2931 *outExecutable = new ShaderExecutable11(function, length, std::move(vertexShader), in loadExecutable() 2939 *outExecutable = new ShaderExecutable11(function, length, std::move(pixelShader)); in loadExecutable() 2946 *outExecutable = new ShaderExecutable11(function, length, std::move(geometryShader)); in loadExecutable() 2953 *outExecutable = new ShaderExecutable11(function, length, std::move(computeShader)); in loadExecutable()
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D | Renderer11.h | 240 ShaderExecutableD3D **outExecutable) override;
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/device/generic/vulkan-cereal/third-party/angle/src/libANGLE/renderer/d3d/d3d9/ |
D | Renderer9.h | 265 ShaderExecutableD3D **outExecutable) override;
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D | Renderer9.cpp | 2619 ShaderExecutableD3D **outExecutable) in loadExecutable() argument 2630 *outExecutable = new ShaderExecutable9(function, length, vshader); in loadExecutable() 2637 *outExecutable = new ShaderExecutable9(function, length, pshader); in loadExecutable()
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