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Searched refs:outExecutable (Results 1 – 7 of 7) sorted by relevance

/device/generic/vulkan-cereal/third-party/angle/src/libANGLE/renderer/d3d/
DProgramD3D.cpp1539 ShaderExecutableD3D **outExecutable, in getPixelExecutableForCachedOutputLayout() argument
1544 *outExecutable = mPixelExecutables[mCachedPixelExecutableIndex.value()]->shaderExecutable(); in getPixelExecutableForCachedOutputLayout()
1575 *outExecutable = pixelExecutable; in getPixelExecutableForCachedOutputLayout()
1625 ShaderExecutableD3D **outExecutable, in getGeometryExecutableForPrimitiveType() argument
1628 if (outExecutable) in getGeometryExecutableForPrimitiveType()
1630 *outExecutable = nullptr; in getGeometryExecutableForPrimitiveType()
1643 if (outExecutable) in getGeometryExecutableForPrimitiveType()
1645 *outExecutable = mGeometryExecutables[geometryShaderType].get(); in getGeometryExecutableForPrimitiveType()
1675 if (outExecutable) in getGeometryExecutableForPrimitiveType()
1677 *outExecutable = mGeometryExecutables[geometryShaderType].get(); in getGeometryExecutableForPrimitiveType()
[all …]
DProgramD3D.h226 ShaderExecutableD3D **outExecutable,
232 ShaderExecutableD3D **outExecutable,
DRendererD3D.h267 ShaderExecutableD3D **outExecutable) = 0;
/device/generic/vulkan-cereal/third-party/angle/src/libANGLE/renderer/d3d/d3d11/
DRenderer11.cpp2898 ShaderExecutableD3D **outExecutable) in loadExecutable() argument
2931 *outExecutable = new ShaderExecutable11(function, length, std::move(vertexShader), in loadExecutable()
2939 *outExecutable = new ShaderExecutable11(function, length, std::move(pixelShader)); in loadExecutable()
2946 *outExecutable = new ShaderExecutable11(function, length, std::move(geometryShader)); in loadExecutable()
2953 *outExecutable = new ShaderExecutable11(function, length, std::move(computeShader)); in loadExecutable()
DRenderer11.h240 ShaderExecutableD3D **outExecutable) override;
/device/generic/vulkan-cereal/third-party/angle/src/libANGLE/renderer/d3d/d3d9/
DRenderer9.h265 ShaderExecutableD3D **outExecutable) override;
DRenderer9.cpp2619 ShaderExecutableD3D **outExecutable) in loadExecutable() argument
2630 *outExecutable = new ShaderExecutable9(function, length, vshader); in loadExecutable()
2637 *outExecutable = new ShaderExecutable9(function, length, pshader); in loadExecutable()