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Searched refs:pointSpriteEmulation (Results 1 – 2 of 2) sorted by relevance

/device/generic/vulkan-cereal/third-party/angle/src/libANGLE/renderer/d3d/
DDynamicHLSL.h181 const bool pointSpriteEmulation,
DDynamicHLSL.cpp993 const bool pointSpriteEmulation, in generateGeometryShaderHLSL() argument
1000 const bool pointSprites = (primitiveType == gl::PrimitiveMode::Points) && pointSpriteEmulation; in generateGeometryShaderHLSL()