Searched refs:previousProgram (Results 1 – 3 of 3) sorted by relevance
130 GLuint previousProgram = mStateManager->getProgramID(); in syncActiveState() local134 mStateManager->useProgram(previousProgram); in syncActiveState()
529 Program *previousProgram = getShaderProgram(previousShaderType); in linkVaryings() local530 ASSERT(previousProgram); in linkVaryings()531 ProgramExecutable &previousExecutable = previousProgram->getExecutable(); in linkVaryings()
773 GLint previousProgram = 0; in drawQuad() local774 glGetIntegerv(GL_CURRENT_PROGRAM, &previousProgram); in drawQuad()775 if (previousProgram != static_cast<GLint>(program)) in drawQuad()826 if (previousProgram != static_cast<GLint>(program)) in drawQuad()828 glUseProgram(previousProgram); in drawQuad()