Searched refs:programStates (Results 1 – 1 of 1) sorted by relevance
629 gl::ShaderMap<const gl::ProgramState *> programStates; in createPipelineLayout() local630 fillProgramStateMap(contextVk, &programStates); in createPipelineLayout()654 (programStates[gl::ShaderType::Vertex] && in createPipelineLayout()655 !programStates[gl::ShaderType::Vertex]->getLinkedTransformFeedbackVaryings().empty()); in createPipelineLayout()659 programStates[gl::ShaderType::Vertex]->getExecutable(); in createPipelineLayout()676 addInterfaceBlockDescriptorSetDesc(programStates[shaderType]->getUniformBlocks(), in createPipelineLayout()679 addInterfaceBlockDescriptorSetDesc(programStates[shaderType]->getShaderStorageBlocks(), in createPipelineLayout()683 programStates[shaderType]->getAtomicCounterBuffers(), shaderType, &resourcesSetDesc); in createPipelineLayout()688 const gl::ProgramState *programState = programStates[shaderType]; in createPipelineLayout()701 const gl::ProgramState *programState = programStates[shaderType]; in createPipelineLayout()[all …]