Searched refs:queueBuffer (Results 1 – 13 of 13) sorted by relevance
/device/generic/vulkan-cereal/stream-servers/tests/ |
D | SampleApplication.cpp | 177 void queueBuffer(const Item& item) { in queueBuffer() function in emugl::ColorBufferQueue 355 sf2appQueue.queueBuffer(ColorBufferQueue::Item(appItem.colorBuffer, getFenceSync())); in drawWorkerWithCompose() 448 sf2appQueue.queueBuffer(ColorBufferQueue::Item(appItem.colorBuffer, getFenceSync())); in drawWorker() 454 sf2hwcQueue.queueBuffer(ColorBufferQueue::Item(hwcItem.colorBuffer, getFenceSync())); in drawWorker() 480 sf2appQueue.queueBuffer(ColorBufferQueue::Item(sfColorBuffers[i], nullptr)); in surfaceFlingerComposerLoop() 481 hwc2sfQueue.queueBuffer(ColorBufferQueue::Item(hwcColorBuffers[i], nullptr)); in surfaceFlingerComposerLoop() 501 app2sfQueue.queueBuffer(ColorBufferQueue::Item(sfItem.colorBuffer, getFenceSync())); in surfaceFlingerComposerLoop() 534 hwc2sfQueue.queueBuffer(ColorBufferQueue::Item(sfItem.colorBuffer, getFenceSync())); in surfaceFlingerComposerLoop()
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/device/generic/vulkan-cereal/fake-android-guest/androidImpl/ |
D | AndroidWindow.cpp | 59 ANativeWindow::queueBuffer = hook_queueBuffer; in AndroidWindow() 91 int AndroidWindow::queueBuffer(ANativeWindowBuffer* buffer, int fenceFd) { in queueBuffer() function in aemu::AndroidWindow 93 toProducer->queueBuffer({buffer, fenceFd}); in queueBuffer() 260 return aw->queueBuffer(buffer, fenceFd); in hook_queueBuffer()
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D | SurfaceFlinger.cpp | 39 mSf2App.queueBuffer(AndroidBufferQueue::Item(buffer)); in SurfaceFlinger() 67 mSf2App.queueBuffer(item); in connectWindow()
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D | AndroidBufferQueue.h | 39 void queueBuffer(const Item& item);
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D | AndroidWindow.h | 41 int queueBuffer(ANativeWindowBuffer* buffer, int fenceFd);
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D | AndroidBufferQueue.cpp | 43 void AndroidBufferQueue::queueBuffer( in queueBuffer() function in aemu::AndroidBufferQueue
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D | libgui_unittest.cpp | 78 toWindow.queueBuffer(item); in TEST()
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D | ANativeWindow.cpp | 194 return window->queueBuffer(window, buffer, fenceFd); in ANativeWindow_queueBuffer()
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/device/generic/opengl-transport/host/libs/virglrenderer/include/system/ |
D | window.h | 53 int (*queueBuffer)(ANativeWindow*, ANativeWindowBuffer*, int); member
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/device/generic/opengl-transport/host/libs/virglrenderer/ |
D | RenderControl.cpp | 134 static int queueBuffer(ANativeWindow* window, ANativeWindowBuffer* buffer, int fenceFd) { in queueBuffer() function 164 this->queueBuffer = ::queueBuffer; in FakeANativeWindow()
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/device/generic/vulkan-cereal/fake-android-guest/system/ |
D | window.h | 455 int (*queueBuffer)(struct ANativeWindow* window, member
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/device/generic/vulkan-cereal/fake-android-guest/libvulkan/ |
D | swapchain.cpp | 1612 err = window->queueBuffer(window, img.buffer.get(), fence); in QueuePresentKHR()
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/device/generic/goldfish-opengl/system/egl/ |
D | egl.cpp | 783 nativeWindow->queueBuffer(nativeWindow, buffer, presentFenceFd); in swapBuffers()
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