Searched refs:readComponentType (Results 1 – 1 of 1) sorted by relevance
1460 GLenum readComponentType = readFormat.info->componentType; in ValidateBlitFramebufferParameters() local1462 bool readFixedPoint = (readComponentType == GL_UNSIGNED_NORMALIZED || in ValidateBlitFramebufferParameters()1463 readComponentType == GL_SIGNED_NORMALIZED); in ValidateBlitFramebufferParameters()1469 bool readFixedOrFloat = (readFixedPoint || readComponentType == GL_FLOAT); in ValidateBlitFramebufferParameters()1485 if (readComponentType == GL_UNSIGNED_INT && in ValidateBlitFramebufferParameters()1493 if (readComponentType == GL_INT && drawComponentType != GL_INT) in ValidateBlitFramebufferParameters()