Searched refs:readInt (Results 1 – 8 of 8) sorted by relevance
969 int compileFlags = stream->readInt<int>(); in load()978 stream->readInt(&index); in load()983 const unsigned int samplerCount = stream->readInt<unsigned int>(); in load()988 stream->readInt(&sampler.logicalTextureUnit); in load()994 stream->readInt(&samplerRangeLow); in load()995 stream->readInt(&samplerRangeHigh); in load()999 const unsigned int csImageCount = stream->readInt<unsigned int>(); in load()1004 stream->readInt(&image.logicalImageUnit); in load()1008 const unsigned int csReadonlyImageCount = stream->readInt<unsigned int>(); in load()1013 stream->readInt(&image.logicalImageUnit); in load()[all …]
36 IntT readInt() in readInt() function44 void readInt(IntT *outValue) in readInt() function46 *outValue = readInt<IntT>(); in readInt()52 unsigned int size = readInt<unsigned int>(); in readIntVector()55 param->push_back(readInt<IntT>()); in readIntVector()63 return static_cast<EnumT>(readInt<UnderlyingType>()); in readEnum()93 readInt(&length); in readString()
673 var->binding = stream->readInt<int>(); in LoadShaderVariableBuffer()674 var->dataSize = stream->readInt<unsigned int>(); in LoadShaderVariableBuffer()681 unsigned int numMembers = stream->readInt<unsigned int>(); in LoadShaderVariableBuffer()684 var->memberIndexes.push_back(stream->readInt<unsigned int>()); in LoadShaderVariableBuffer()706 var->bufferIndex = stream->readInt<int>(); in LoadBufferVariable()708 var->topLevelArraySize = stream->readInt<int>(); in LoadBufferVariable()731 block->arrayElement = stream->readInt<unsigned int>(); in LoadInterfaceBlock()868 var->arrayStride = stream->readInt<int>(); in LoadBlockMemberInfo()870 var->matrixStride = stream->readInt<int>(); in LoadBlockMemberInfo()871 var->offset = stream->readInt<int>(); in LoadBlockMemberInfo()[all …]
120 mAttributesTypeMask = gl::ComponentTypeMask(stream->readInt<uint32_t>()); in load()121 mAttributesMask = stream->readInt<gl::AttributesMask>(); in load()122 mActiveAttribLocationsMask = stream->readInt<gl::AttributesMask>(); in load()123 mMaxActiveAttribLocation = stream->readInt<unsigned int>(); in load()125 mLinkedGraphicsShaderStages = ShaderBitSet(stream->readInt<uint8_t>()); in load()126 mLinkedComputeShaderStages = ShaderBitSet(stream->readInt<uint8_t>()); in load()
218 size_t variableInfoMapSize = stream->readInt<size_t>(); in load()225 info->descriptorSet = stream->readInt<uint32_t>(); in load()226 info->binding = stream->readInt<uint32_t>(); in load()227 info->location = stream->readInt<uint32_t>(); in load()228 info->component = stream->readInt<uint32_t>(); in load()230 info->activeStages = gl::ShaderBitSet(stream->readInt<uint8_t>()); in load()231 info->xfbBuffer = stream->readInt<uint32_t>(); in load()232 info->xfbOffset = stream->readInt<uint32_t>(); in load()233 info->xfbStride = stream->readInt<uint32_t>(); in load()
210 const size_t uniformCount = stream->readInt<size_t>(); in load()222 requiredBufferSize[shaderType] = stream->readInt<size_t>(); in load()
168 int32_t readInt(int fd) { in readInt() function179 int32_t msgSize = readInt(mSockFd); in read()
65 GLenum binaryFormat = stream->readInt<GLenum>(); in load()66 GLint binaryLength = stream->readInt<GLint>(); in load()