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/device/generic/vulkan-cereal/protocols/vulkan/appendices/
DVK_QCOM_render_pass_shader_resolve.txt22 This extension allows a shader resolve to replace fixed-function resolve.
24 Fixed-function resolve is limited in function to simple filters of
27 Fixed-function resolve is more performance efficient and/or power efficient
28 than shader resolve for such simple filters.
30 Shader resolve allows a shader writer to create complex, non-linear
57 resolve hardware has this limitation, there is little reason to require a
58 shader resolve to resolve to a single sample buffer.
60 3) Should a shader resolve subpass be the last subpass in a render pass?
77 shader resolve subpass.
89 - Clarified that a shader resolve subpass is the last subpass in a
DVK_KHR_depth_stencil_resolve.txt29 This does not allow for a way to map the resolve attachments to the
32 While there are other ways to resolve the depth/stencil attachment, they can
40 resolve mode.
41 The set of possible resolve modes is defined in the
47 resolve) or taking the minimum or maximum sample, which may be more suitable
48 for depth/stencil resolve.
DVK_HUAWEI_subpass_shading.txt153 NULL, &gBufferDepthStencilAttachmentReferences, // resolve & DS
160 NULL, NULL, // resolve & DS
167 &resolveAttachmentReference, &gBufferDepthStencilAttachmentReferences, // resolve & DS
256 vkGetDeviceSubpassShadingMaxWorkgroupSizeHUAWEI to resolve issue
DVK_KHR_mir_surface.txt73 - Added vkGetPhysicalDeviceMirPresentationSupportKHR to resolve issue #1.
DVK_EXT_sample_locations.txt26 antialiasing quality (particularly if a custom resolve shader is used that
/device/google/cuttlefish/host/frontend/webrtc/client/js/
Dcf_webrtc.js23 channelPromise: new Promise((resolve, reject) => {
25 resolve(dataChannel);
52 channelPromise: new Promise((resolve, reject) => {
58 resolve(dataChannel);
188 return new Promise((resolve, reject) => {
190 resolve(this.#streams[stream_id]);
195 this.#streamPromiseResolvers[stream_id].push(resolve);
485 return new Promise((resolve, reject) => {
489 resolve(deviceConnection);
/device/generic/vulkan-cereal/third-party/angle/src/libANGLE/renderer/d3d/d3d11/
DClear11.cpp150 ANGLE_TRY(mVs9.resolve(context11, renderer)); in getShadersAndLayout()
151 ANGLE_TRY(mPsFloat9.resolve(context11, renderer)); in getShadersAndLayout()
173 ANGLE_TRY(mVs.resolve(context11, renderer)); in getShadersAndLayout()
180 ANGLE_TRY(mVsMultiview.resolve(context11, renderer)); in getShadersAndLayout()
181 ANGLE_TRY(mGsMultiview.resolve(context11, renderer)); in getShadersAndLayout()
190 ANGLE_TRY(mPsDepth.resolve(context11, renderer)); in getShadersAndLayout()
198 ANGLE_TRY(mPsFloat[numRTs - 1].resolve(context11, renderer)); in getShadersAndLayout()
202 ANGLE_TRY(mPsUInt[numRTs - 1].resolve(context11, renderer)); in getShadersAndLayout()
206 ANGLE_TRY(mPsSInt[numRTs - 1].resolve(context11, renderer)); in getShadersAndLayout()
DBlit11.cpp763 ANGLE_TRY(mQuad2DIL.resolve(context11, mRenderer)); in getShaderSupport()
764 ANGLE_TRY(mQuad2DVS.resolve(context11, mRenderer)); in getShaderSupport()
774 ANGLE_TRY(mQuad3DIL.resolve(context11, mRenderer)); in getShaderSupport()
775 ANGLE_TRY(mQuad3DVS.resolve(context11, mRenderer)); in getShaderSupport()
776 ANGLE_TRY(mQuad3DGS.resolve(context11, mRenderer)); in getShaderSupport()
995 ANGLE_TRY(mAlphaMaskBlendState.resolve(GetImplAs<Context11>(context), mRenderer)); in copyTexture()
1112 ANGLE_TRY(mQuad2DIL.resolve(context11, mRenderer)); in copyDepth()
1113 ANGLE_TRY(mQuad2DVS.resolve(context11, mRenderer)); in copyDepth()
1114 ANGLE_TRY(mDepthPS.resolve(context11, mRenderer)); in copyDepth()
1726 ANGLE_TRY(mResolveDepthStencilVS.resolve(context11, mRenderer)); in resolveDepth()
[all …]
Drenderer11_utils.h229 virtual angle::Result resolve(d3d::Context *context, Renderer11 *renderer) = 0;
267 angle::Result resolve(d3d::Context *context, Renderer11 *renderer) override in resolve() function
287 angle::Result resolve(d3d::Context *context, Renderer11 *renderer) override;
300 angle::Result resolve(d3d::Context *context, Renderer11 *renderer) override;
/device/google/cuttlefish/host/frontend/webrtc_operator/assets/js/
Dserver_connector.js108 return new Promise((resolve, reject) => {
112 resolve(ws);
152 return new Promise((resolve, reject) => {
153 this.#futures.onDeviceAvailable = (device) => resolve(device);
Dindex.js90 return new Promise((resolve, reject) => {
94 resolve();
/device/generic/vulkan-cereal/third-party/angle/src/libANGLE/renderer/vulkan/shaders/src/
DBlitResolveStencilNoExport.comp6 // BlitResolveStencilNoExport.comp: Blit stencil images or resolve multisampled ones into a buffer.
111 // Note: always resolve using sample 0. GLES3 gives us freedom in choosing how
112 // to resolve depth/stencil images.
DBlitResolve.frag6 // BlitResolve.frag: Blit color or depth/stencil images, or resolve multisampled ones.
45 #error "Not all resolve targets are accounted for"
238 // Note: always resolve depth/stencil using sample 0. GLES3 gives us freedom in choosing how
239 // to resolve depth/stencil images.
/device/generic/vulkan-cereal/protocols/vulkan/scripts/spec_tools/
Dfile_process.py31 return self.filename.relative_to(Path('.').resolve())
111 filename = Path(filename).resolve()
Dbase_printer.py201 self._cwd = Path('.').resolve()
/device/generic/vulkan-cereal/protocols/vulkan/xml/spec_tools/
Dfile_process.py31 return self.filename.relative_to(Path('.').resolve())
111 filename = Path(filename).resolve()
Dbase_printer.py201 self._cwd = Path('.').resolve()
Dmain.py137 files = (str(Path(f).resolve()) for f in args.file)
/device/generic/vulkan-cereal/protocols/vulkan/xml/
Dcheck_spec_links.py40 ROOT = Path(__file__).resolve().parent.parent
51 CWD = Path('.').resolve()
/device/generic/vulkan-cereal/protocols/vulkan/scripts/
Dcheck_spec_links.py52 ROOT = Path(__file__).resolve().parent.parent
63 CWD = Path('.').resolve()
/device/generic/goldfish/tnc/
Dmain.cpp25 bool resolve(const char* name, const char* port, struct addrinfo** addrs) { in resolve() function
202 if (!resolve(argv[2], argv[3], &addrs)) { in main()
/device/generic/vulkan-cereal/protocols/vulkan/chapters/
Drenderpass.txt568 store, or resolve operations will be performed.
582 The resolve mode and store operation are independent; it is valid to write
587 Store and resolve operations are only performed at the end of a render pass
883 perform _shader resolve operations_ to _color_attachments_ or
886 and perform _multisample resolve operations_ to _resolve attachments_.
892 resolve,
894 depth/stencil resolve,
1581 use is as a resolve or preserve attachment.
1584 or depth/stencil attachments nor as resolve or preserve attachments.
1891 defining the resolve attachments for this subpass and their layouts.
[all …]
Dcopies.txt1466 [[copies-resolve]]
1473 To resolve a multisample color image to a non-multisample color image, call:
1481 the resolve.
1484 for the resolve.
1485 * pname:regionCount is the number of regions to resolve.
1487 structures specifying the regions to resolve.
1489 During the resolve the samples corresponding to each pixel location in the
1500 pname:extent is the size in texels of the source image to resolve in
1519 [open,refpage='VkImageResolve',desc='Structure specifying an image resolve operation',type='structs…
1535 * pname:extent is the size in texels of the source image to resolve in
[all …]
/device/generic/vulkan-cereal/third-party/angle/extensions/
DANGLE_framebuffer_multisample.txt62 The resolve operation is affected by calling
344 - whole buffer multi-sample->single-sample resolve.
348 - multisample resolve is only supported on color buffers.
/device/generic/vulkan-cereal/third-party/angle/src/libANGLE/
DSurface.cpp347 void Surface::setMultisampleResolve(EGLenum resolve) in setMultisampleResolve() argument
351 mMultisampleResolve = resolve; in setMultisampleResolve()

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