/device/generic/vulkan-cereal/protocols/vulkan/appendices/ |
D | VK_QCOM_render_pass_shader_resolve.txt | 22 This extension allows a shader resolve to replace fixed-function resolve. 24 Fixed-function resolve is limited in function to simple filters of 27 Fixed-function resolve is more performance efficient and/or power efficient 28 than shader resolve for such simple filters. 30 Shader resolve allows a shader writer to create complex, non-linear 57 resolve hardware has this limitation, there is little reason to require a 58 shader resolve to resolve to a single sample buffer. 60 3) Should a shader resolve subpass be the last subpass in a render pass? 77 shader resolve subpass. 89 - Clarified that a shader resolve subpass is the last subpass in a
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D | VK_KHR_depth_stencil_resolve.txt | 29 This does not allow for a way to map the resolve attachments to the 32 While there are other ways to resolve the depth/stencil attachment, they can 40 resolve mode. 41 The set of possible resolve modes is defined in the 47 resolve) or taking the minimum or maximum sample, which may be more suitable 48 for depth/stencil resolve.
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D | VK_HUAWEI_subpass_shading.txt | 153 NULL, &gBufferDepthStencilAttachmentReferences, // resolve & DS 160 NULL, NULL, // resolve & DS 167 &resolveAttachmentReference, &gBufferDepthStencilAttachmentReferences, // resolve & DS 256 vkGetDeviceSubpassShadingMaxWorkgroupSizeHUAWEI to resolve issue
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D | VK_KHR_mir_surface.txt | 73 - Added vkGetPhysicalDeviceMirPresentationSupportKHR to resolve issue #1.
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D | VK_EXT_sample_locations.txt | 26 antialiasing quality (particularly if a custom resolve shader is used that
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/device/google/cuttlefish/host/frontend/webrtc/client/js/ |
D | cf_webrtc.js | 23 channelPromise: new Promise((resolve, reject) => { 25 resolve(dataChannel); 52 channelPromise: new Promise((resolve, reject) => { 58 resolve(dataChannel); 188 return new Promise((resolve, reject) => { 190 resolve(this.#streams[stream_id]); 195 this.#streamPromiseResolvers[stream_id].push(resolve); 485 return new Promise((resolve, reject) => { 489 resolve(deviceConnection);
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/device/generic/vulkan-cereal/third-party/angle/src/libANGLE/renderer/d3d/d3d11/ |
D | Clear11.cpp | 150 ANGLE_TRY(mVs9.resolve(context11, renderer)); in getShadersAndLayout() 151 ANGLE_TRY(mPsFloat9.resolve(context11, renderer)); in getShadersAndLayout() 173 ANGLE_TRY(mVs.resolve(context11, renderer)); in getShadersAndLayout() 180 ANGLE_TRY(mVsMultiview.resolve(context11, renderer)); in getShadersAndLayout() 181 ANGLE_TRY(mGsMultiview.resolve(context11, renderer)); in getShadersAndLayout() 190 ANGLE_TRY(mPsDepth.resolve(context11, renderer)); in getShadersAndLayout() 198 ANGLE_TRY(mPsFloat[numRTs - 1].resolve(context11, renderer)); in getShadersAndLayout() 202 ANGLE_TRY(mPsUInt[numRTs - 1].resolve(context11, renderer)); in getShadersAndLayout() 206 ANGLE_TRY(mPsSInt[numRTs - 1].resolve(context11, renderer)); in getShadersAndLayout()
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D | Blit11.cpp | 763 ANGLE_TRY(mQuad2DIL.resolve(context11, mRenderer)); in getShaderSupport() 764 ANGLE_TRY(mQuad2DVS.resolve(context11, mRenderer)); in getShaderSupport() 774 ANGLE_TRY(mQuad3DIL.resolve(context11, mRenderer)); in getShaderSupport() 775 ANGLE_TRY(mQuad3DVS.resolve(context11, mRenderer)); in getShaderSupport() 776 ANGLE_TRY(mQuad3DGS.resolve(context11, mRenderer)); in getShaderSupport() 995 ANGLE_TRY(mAlphaMaskBlendState.resolve(GetImplAs<Context11>(context), mRenderer)); in copyTexture() 1112 ANGLE_TRY(mQuad2DIL.resolve(context11, mRenderer)); in copyDepth() 1113 ANGLE_TRY(mQuad2DVS.resolve(context11, mRenderer)); in copyDepth() 1114 ANGLE_TRY(mDepthPS.resolve(context11, mRenderer)); in copyDepth() 1726 ANGLE_TRY(mResolveDepthStencilVS.resolve(context11, mRenderer)); in resolveDepth() [all …]
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D | renderer11_utils.h | 229 virtual angle::Result resolve(d3d::Context *context, Renderer11 *renderer) = 0; 267 angle::Result resolve(d3d::Context *context, Renderer11 *renderer) override in resolve() function 287 angle::Result resolve(d3d::Context *context, Renderer11 *renderer) override; 300 angle::Result resolve(d3d::Context *context, Renderer11 *renderer) override;
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/device/google/cuttlefish/host/frontend/webrtc_operator/assets/js/ |
D | server_connector.js | 108 return new Promise((resolve, reject) => { 112 resolve(ws); 152 return new Promise((resolve, reject) => { 153 this.#futures.onDeviceAvailable = (device) => resolve(device);
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D | index.js | 90 return new Promise((resolve, reject) => { 94 resolve();
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/device/generic/vulkan-cereal/third-party/angle/src/libANGLE/renderer/vulkan/shaders/src/ |
D | BlitResolveStencilNoExport.comp | 6 // BlitResolveStencilNoExport.comp: Blit stencil images or resolve multisampled ones into a buffer. 111 // Note: always resolve using sample 0. GLES3 gives us freedom in choosing how 112 // to resolve depth/stencil images.
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D | BlitResolve.frag | 6 // BlitResolve.frag: Blit color or depth/stencil images, or resolve multisampled ones. 45 #error "Not all resolve targets are accounted for" 238 // Note: always resolve depth/stencil using sample 0. GLES3 gives us freedom in choosing how 239 // to resolve depth/stencil images.
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/device/generic/vulkan-cereal/protocols/vulkan/scripts/spec_tools/ |
D | file_process.py | 31 return self.filename.relative_to(Path('.').resolve()) 111 filename = Path(filename).resolve()
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D | base_printer.py | 201 self._cwd = Path('.').resolve()
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/device/generic/vulkan-cereal/protocols/vulkan/xml/spec_tools/ |
D | file_process.py | 31 return self.filename.relative_to(Path('.').resolve()) 111 filename = Path(filename).resolve()
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D | base_printer.py | 201 self._cwd = Path('.').resolve()
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D | main.py | 137 files = (str(Path(f).resolve()) for f in args.file)
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/device/generic/vulkan-cereal/protocols/vulkan/xml/ |
D | check_spec_links.py | 40 ROOT = Path(__file__).resolve().parent.parent 51 CWD = Path('.').resolve()
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/device/generic/vulkan-cereal/protocols/vulkan/scripts/ |
D | check_spec_links.py | 52 ROOT = Path(__file__).resolve().parent.parent 63 CWD = Path('.').resolve()
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/device/generic/goldfish/tnc/ |
D | main.cpp | 25 bool resolve(const char* name, const char* port, struct addrinfo** addrs) { in resolve() function 202 if (!resolve(argv[2], argv[3], &addrs)) { in main()
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/device/generic/vulkan-cereal/protocols/vulkan/chapters/ |
D | renderpass.txt | 568 store, or resolve operations will be performed. 582 The resolve mode and store operation are independent; it is valid to write 587 Store and resolve operations are only performed at the end of a render pass 883 perform _shader resolve operations_ to _color_attachments_ or 886 and perform _multisample resolve operations_ to _resolve attachments_. 892 resolve, 894 depth/stencil resolve, 1581 use is as a resolve or preserve attachment. 1584 or depth/stencil attachments nor as resolve or preserve attachments. 1891 defining the resolve attachments for this subpass and their layouts. [all …]
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D | copies.txt | 1466 [[copies-resolve]] 1473 To resolve a multisample color image to a non-multisample color image, call: 1481 the resolve. 1484 for the resolve. 1485 * pname:regionCount is the number of regions to resolve. 1487 structures specifying the regions to resolve. 1489 During the resolve the samples corresponding to each pixel location in the 1500 pname:extent is the size in texels of the source image to resolve in 1519 [open,refpage='VkImageResolve',desc='Structure specifying an image resolve operation',type='structs… 1535 * pname:extent is the size in texels of the source image to resolve in [all …]
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/device/generic/vulkan-cereal/third-party/angle/extensions/ |
D | ANGLE_framebuffer_multisample.txt | 62 The resolve operation is affected by calling 344 - whole buffer multi-sample->single-sample resolve. 348 - multisample resolve is only supported on color buffers.
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/device/generic/vulkan-cereal/third-party/angle/src/libANGLE/ |
D | Surface.cpp | 347 void Surface::setMultisampleResolve(EGLenum resolve) in setMultisampleResolve() argument 351 mMultisampleResolve = resolve; in setMultisampleResolve()
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