Searched refs:setActiveTextureUnit (Results 1 – 4 of 4) sorted by relevance
446 … m_state->setActiveTextureUnit(i - GLClientState::TEXCOORD0_LOCATION + GL_TEXTURE0); in sendVertexData()510 m_state->setActiveTextureUnit(prevActiveTexUnit); in sendVertexData()648 if ((err = state->setActiveTextureUnit(texture)) != GL_NO_ERROR) { in s_glActiveTexture()
388 GLenum setActiveTextureUnit(GLenum texture);
1361 GLenum GLClientState::setActiveTextureUnit(GLenum texture) in setActiveTextureUnit() function in GLClientState
2193 m_state->setActiveTextureUnit(texUnit); in updateHostTexture2DBinding()2232 state->setActiveTextureUnit(origActiveTexture); in updateHostTexture2DBindingsFromProgramData()2292 state->setActiveTextureUnit(origActiveTexture); in s_glUniform1i()2418 SET_ERROR_IF((err = state->setActiveTextureUnit(texture)) != GL_NO_ERROR, err); in s_glActiveTexture()3837 state->setActiveTextureUnit(origActiveTexture); in s_glUniform1ui()5483 state->setActiveTextureUnit(origActiveTexture); in s_glProgramUniform1i()5507 state->setActiveTextureUnit(origActiveTexture); in s_glProgramUniform1ui()