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Searched refs:setBaseInstanceUniform (Results 1 – 3 of 3) sorted by relevance

/device/generic/vulkan-cereal/third-party/angle/src/libANGLE/
DProgram.h667 void setBaseInstanceUniform(GLuint baseInstance);
DContext.cpp5804 mProgramObject->setBaseInstanceUniform(0); in ~ResetBaseVertexBaseInstance()
5834 programObject->setBaseInstanceUniform(baseInstance); in drawArraysInstancedBaseInstance()
5872 programObject->setBaseInstanceUniform(baseInstance); in drawElementsInstancedBaseVertexBaseInstance()
5894 programObject->setBaseInstanceUniform(baseInstance);
DProgram.cpp3467 void Program::setBaseInstanceUniform(GLuint baseInstance) in setBaseInstanceUniform() function in gl::Program