Searched refs:setBaseInstanceUniform (Results 1 – 3 of 3) sorted by relevance
667 void setBaseInstanceUniform(GLuint baseInstance);
5804 mProgramObject->setBaseInstanceUniform(0); in ~ResetBaseVertexBaseInstance()5834 programObject->setBaseInstanceUniform(baseInstance); in drawArraysInstancedBaseInstance()5872 programObject->setBaseInstanceUniform(baseInstance); in drawElementsInstancedBaseVertexBaseInstance()5894 programObject->setBaseInstanceUniform(baseInstance);
3467 void Program::setBaseInstanceUniform(GLuint baseInstance) in setBaseInstanceUniform() function in gl::Program