Searched refs:setBoundTextureInternalFormat (Results 1 – 3 of 3) sorted by relevance
/device/generic/goldfish-opengl/system/GLESv2_enc/ |
D | GL2Encoder.cpp | 2659 state->setBoundTextureInternalFormat(stateTarget, internalformat); in s_glTexImage2D() 2801 state->setBoundTextureInternalFormat(stateTarget, internalformat); in s_glCopyTexImage2D() 3408 state->setBoundTextureInternalFormat(stateTarget, (GLint)internalformat); in s_glCompressedTexImage2D() 4141 state->setBoundTextureInternalFormat(target, internalformat); in s_glTexStorage2D() 4292 state->setBoundTextureInternalFormat(target, internalFormat); in s_glTexImage3D() 4412 state->setBoundTextureInternalFormat(target, (GLint)internalformat); in s_glCompressedTexImage3D() 4540 state->setBoundTextureInternalFormat(target, internalformat); in s_glTexStorage3D() 5940 state->setBoundTextureInternalFormat(target, internalformat); in s_glTexStorage2DMultisample()
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/device/generic/goldfish-opengl/shared/OpenglCodecCommon/ |
D | GLClientState.h | 454 void setBoundTextureInternalFormat(GLenum target, GLint format);
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D | GLClientState.cpp | 1503 setBoundTextureInternalFormat(target, GL_RGBA); in setBoundEGLImage() 1558 void GLClientState::setBoundTextureInternalFormat(GLenum target, GLint internalformat) { in setBoundTextureInternalFormat() function in GLClientState
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