Home
last modified time | relevance | path

Searched refs:setUniformMatrix4x2fv (Results 1 – 15 of 15) sorted by relevance

/device/generic/vulkan-cereal/third-party/angle/src/libANGLE/renderer/
DProgramImpl_mock.h57 MOCK_METHOD4(setUniformMatrix4x2fv, void(GLint, GLsizei, GLboolean, const GLfloat *));
DProgramImpl.h126 virtual void setUniformMatrix4x2fv(GLint location,
/device/generic/vulkan-cereal/third-party/angle/src/libANGLE/renderer/null/
DProgramNULL.h72 void setUniformMatrix4x2fv(GLint location,
DProgramNULL.cpp106 void ProgramNULL::setUniformMatrix4x2fv(GLint location, in setUniformMatrix4x2fv() function in rx::ProgramNULL
/device/generic/vulkan-cereal/third-party/angle/src/libANGLE/renderer/gl/
DProgramGL.h87 void setUniformMatrix4x2fv(GLint location,
DProgramGL.cpp740 void ProgramGL::setUniformMatrix4x2fv(GLint location, in setUniformMatrix4x2fv() function in rx::ProgramGL
/device/generic/vulkan-cereal/third-party/angle/src/libANGLE/renderer/metal/
DProgramMtl.h86 void setUniformMatrix4x2fv(GLint location,
DProgramMtl.mm613 void ProgramMtl::setUniformMatrix4x2fv(GLint location,
/device/generic/vulkan-cereal/third-party/angle/src/libANGLE/renderer/vulkan/
DProgramVk.h88 void setUniformMatrix4x2fv(GLint location,
DProgramVk.cpp690 void ProgramVk::setUniformMatrix4x2fv(GLint location, in setUniformMatrix4x2fv() function in rx::ProgramVk
/device/generic/vulkan-cereal/third-party/angle/src/libANGLE/renderer/d3d/
DProgramD3D.h288 void setUniformMatrix4x2fv(GLint location,
DProgramD3D.cpp2432 void ProgramD3D::setUniformMatrix4x2fv(GLint location, in setUniformMatrix4x2fv() function in rx::ProgramD3D
/device/generic/vulkan-cereal/third-party/angle/src/libANGLE/
DProgram.h589 void setUniformMatrix4x2fv(UniformLocation location,
DProgram.cpp2878 void Program::setUniformMatrix4x2fv(UniformLocation location, in setUniformMatrix4x2fv() function in gl::Program
2890 mProgram->setUniformMatrix4x2fv(location.value, clampedCount, transpose, v); in setUniformMatrix4x2fv()
DContext.cpp6930 program->setUniformMatrix4x2fv(location, count, transpose, value); in uniformMatrix4x2fv()
7614 programObject->setUniformMatrix4x2fv(location, count, transpose, value); in programUniformMatrix4x2fv()