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Searched refs:setUniformMatrix4x3fv (Results 1 – 15 of 15) sorted by relevance

/device/generic/vulkan-cereal/third-party/angle/src/libANGLE/renderer/
DProgramImpl_mock.h59 MOCK_METHOD4(setUniformMatrix4x3fv, void(GLint, GLsizei, GLboolean, const GLfloat *));
DProgramImpl.h134 virtual void setUniformMatrix4x3fv(GLint location,
/device/generic/vulkan-cereal/third-party/angle/src/libANGLE/renderer/null/
DProgramNULL.h80 void setUniformMatrix4x3fv(GLint location,
DProgramNULL.cpp118 void ProgramNULL::setUniformMatrix4x3fv(GLint location, in setUniformMatrix4x3fv() function in rx::ProgramNULL
/device/generic/vulkan-cereal/third-party/angle/src/libANGLE/renderer/gl/
DProgramGL.h95 void setUniformMatrix4x3fv(GLint location,
DProgramGL.cpp774 void ProgramGL::setUniformMatrix4x3fv(GLint location, in setUniformMatrix4x3fv() function in rx::ProgramGL
/device/generic/vulkan-cereal/third-party/angle/src/libANGLE/renderer/metal/
DProgramMtl.h94 void setUniformMatrix4x3fv(GLint location,
DProgramMtl.mm629 void ProgramMtl::setUniformMatrix4x3fv(GLint location,
/device/generic/vulkan-cereal/third-party/angle/src/libANGLE/renderer/vulkan/
DProgramVk.h96 void setUniformMatrix4x3fv(GLint location,
DProgramVk.cpp706 void ProgramVk::setUniformMatrix4x3fv(GLint location, in setUniformMatrix4x3fv() function in rx::ProgramVk
/device/generic/vulkan-cereal/third-party/angle/src/libANGLE/renderer/d3d/
DProgramD3D.h296 void setUniformMatrix4x3fv(GLint location,
DProgramD3D.cpp2448 void ProgramD3D::setUniformMatrix4x3fv(GLint location, in setUniformMatrix4x3fv() function in rx::ProgramD3D
/device/generic/vulkan-cereal/third-party/angle/src/libANGLE/
DProgram.h597 void setUniformMatrix4x3fv(UniformLocation location,
DProgram.cpp2893 void Program::setUniformMatrix4x3fv(UniformLocation location, in setUniformMatrix4x3fv() function in gl::Program
2905 mProgram->setUniformMatrix4x3fv(location.value, clampedCount, transpose, v); in setUniformMatrix4x3fv()
DContext.cpp6948 program->setUniformMatrix4x3fv(location, count, transpose, value); in uniformMatrix4x3fv()
7636 programObject->setUniformMatrix4x3fv(location, count, transpose, value); in programUniformMatrix4x3fv()