Searched refs:setUnorderedAccessViewInternal (Results 1 – 2 of 2) sorted by relevance
/device/generic/vulkan-cereal/third-party/angle/src/libANGLE/renderer/d3d/d3d11/ |
D | StateManager11.cpp | 808 void StateManager11::setUnorderedAccessViewInternal(gl::ShaderType shaderType, in setUnorderedAccessViewInternal() function in rx::StateManager11 2839 setUnorderedAccessViewInternal<d3d11::UnorderedAccessView>( in setTextureForImage() 2870 setUnorderedAccessViewInternal(type, index, textureUAV); in setTextureForImage() 3687 setUnorderedAccessViewInternal<d3d11::UnorderedAccessView>(shaderType, registerIndex, in syncShaderStorageBuffersForShader() 3722 setUnorderedAccessViewInternal(shaderType, registerIndex, uavPtr); in syncShaderStorageBuffersForShader() 3790 setUnorderedAccessViewInternal<d3d11::UnorderedAccessView>(shaderType, registerIndex, in syncAtomicCounterBuffersForShader() 3807 setUnorderedAccessViewInternal(shaderType, registerIndex, uavPtr); in syncAtomicCounterBuffersForShader()
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D | StateManager11.h | 296 void setUnorderedAccessViewInternal(gl::ShaderType shaderType,
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