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Searched refs:setUnorderedAccessViewInternal (Results 1 – 2 of 2) sorted by relevance

/device/generic/vulkan-cereal/third-party/angle/src/libANGLE/renderer/d3d/d3d11/
DStateManager11.cpp808 void StateManager11::setUnorderedAccessViewInternal(gl::ShaderType shaderType, in setUnorderedAccessViewInternal() function in rx::StateManager11
2839 setUnorderedAccessViewInternal<d3d11::UnorderedAccessView>( in setTextureForImage()
2870 setUnorderedAccessViewInternal(type, index, textureUAV); in setTextureForImage()
3687 setUnorderedAccessViewInternal<d3d11::UnorderedAccessView>(shaderType, registerIndex, in syncShaderStorageBuffersForShader()
3722 setUnorderedAccessViewInternal(shaderType, registerIndex, uavPtr); in syncShaderStorageBuffersForShader()
3790 setUnorderedAccessViewInternal<d3d11::UnorderedAccessView>(shaderType, registerIndex, in syncAtomicCounterBuffersForShader()
3807 setUnorderedAccessViewInternal(shaderType, registerIndex, uavPtr); in syncAtomicCounterBuffersForShader()
DStateManager11.h296 void setUnorderedAccessViewInternal(gl::ShaderType shaderType,