Searched refs:shaderCode (Results 1 – 4 of 4) sorted by relevance
308 const ShaderBlob &shaderCode = shaderBlobs[shaderFlags]; in GetShader() local309 ASSERT(shaderCode.code != nullptr); in GetShader()311 return InitShaderAndSerial(context, &shader.get(), shaderCode.code, shaderCode.codeSize); in GetShader()
533 const uint32_t *shaderCode, in InitShaderAndSerial() argument540 createInfo.pCode = shaderCode; in InitShaderAndSerial()
364 const uint32_t *shaderCode,
139 const BYTE *shaderCode = g_shaderCode[source]; in setShader() local141 ANGLE_TRY((mRenderer->*createShader)(context9, reinterpret_cast<const DWORD *>(shaderCode), in setShader()