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Searched refs:shaderCode (Results 1 – 4 of 4) sorted by relevance

/device/generic/vulkan-cereal/third-party/angle/src/libANGLE/renderer/vulkan/
Dvk_internal_shaders_autogen.cpp308 const ShaderBlob &shaderCode = shaderBlobs[shaderFlags]; in GetShader() local
309 ASSERT(shaderCode.code != nullptr); in GetShader()
311 return InitShaderAndSerial(context, &shader.get(), shaderCode.code, shaderCode.codeSize); in GetShader()
Dvk_utils.cpp533 const uint32_t *shaderCode, in InitShaderAndSerial() argument
540 createInfo.pCode = shaderCode; in InitShaderAndSerial()
Dvk_utils.h364 const uint32_t *shaderCode,
/device/generic/vulkan-cereal/third-party/angle/src/libANGLE/renderer/d3d/d3d9/
DBlit9.cpp139 const BYTE *shaderCode = g_shaderCode[source]; in setShader() local
141 ANGLE_TRY((mRenderer->*createShader)(context9, reinterpret_cast<const DWORD *>(shaderCode), in setShader()