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Searched refs:shaderCompletionStatus (Results 1 – 1 of 1) sorted by relevance

/device/generic/vulkan-cereal/third-party/angle/src/tests/gl_tests/
DContextLostTest.cpp84 GLint shaderCompletionStatus = 0; in TEST_P() local
85 glGetShaderiv(vs, GL_COMPLETION_STATUS_KHR, &shaderCompletionStatus); in TEST_P()
87 EXPECT_GLENUM_EQ(shaderCompletionStatus, GL_TRUE); in TEST_P()