Searched refs:shaderCompletionStatus (Results 1 – 1 of 1) sorted by relevance
84 GLint shaderCompletionStatus = 0; in TEST_P() local85 glGetShaderiv(vs, GL_COMPLETION_STATUS_KHR, &shaderCompletionStatus); in TEST_P()87 EXPECT_GLENUM_EQ(shaderCompletionStatus, GL_TRUE); in TEST_P()