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/device/generic/vulkan-cereal/third-party/angle/src/libANGLE/renderer/d3d/
DDynamicHLSL.cpp1194 GLenum shaderComponentType = VariableComponentType(shaderAttrib.type); in GenerateAttributeConversionHLSL() local
1199 if (shaderComponentType == GL_FLOAT && vertexFormat.type != GL_FLOAT) in GenerateAttributeConversionHLSL()