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Searched refs:shaderData (Results 1 – 9 of 9) sorted by relevance

/device/generic/vulkan-cereal/third-party/angle/src/libANGLE/renderer/d3d/d3d11/
DBlit11.h231 const ShaderData &shaderData,
252 const ShaderData &shaderData,
DBlit11.cpp1334 const ShaderData &shaderData, in addBlitShaderToMap() argument
1340 ANGLE_TRY(mRenderer->allocateResource(GetImplAs<Context11>(context), shaderData, &ps)); in addBlitShaderToMap()
1354 const ShaderData &shaderData, in addSwizzleShaderToMap() argument
1360 ANGLE_TRY(mRenderer->allocateResource(GetImplAs<Context11>(context), shaderData, &ps)); in addSwizzleShaderToMap()
DRenderer11.cpp2900 ShaderData shaderData(function, length); in loadExecutable() local
2908 ANGLE_TRY(allocateResource(context, shaderData, &vertexShader)); in loadExecutable()
2928 ANGLE_TRY(allocateResource(context, shaderData, &soDeclaration, &streamOutShader)); in loadExecutable()
2938 ANGLE_TRY(allocateResource(context, shaderData, &pixelShader)); in loadExecutable()
2945 ANGLE_TRY(allocateResource(context, shaderData, &geometryShader)); in loadExecutable()
2952 ANGLE_TRY(allocateResource(context, shaderData, &computeShader)); in loadExecutable()
/device/generic/vulkan-cereal/stream-servers/glestranslator/GLES_V2/
DProgramData.h79 bool attachShader(GLuint shader, ShaderParser* shaderData, GLenum type);
DGLESv2Imp.cpp420 auto shaderData = ctx->shareGroup()->getObjectData( in s_detachShader() local
422 if (!shaderData) return; in s_detachShader()
423 ShaderParser* shaderParser = (ShaderParser*)shaderData; in s_detachShader()
475 auto shaderData = ctx->shareGroup()->getObjectData( in glAttachShader() local
477 SET_ERROR_IF(!shaderData || !programData ,GL_INVALID_OPERATION); in glAttachShader()
478 SET_ERROR_IF(!(shaderData->getDataType() ==SHADER_DATA) || in glAttachShader()
481 GLenum shaderType = ((ShaderParser*)shaderData)->getType(); in glAttachShader()
484 pData->attachShader(shader, (ShaderParser*)shaderData, shaderType); in glAttachShader()
485 s_attachShader(ctx, program, shader, (ShaderParser*)shaderData); in glAttachShader()
DProgramData.cpp692 bool ProgramData::attachShader(GLuint shader, ShaderParser* shaderData, in attachShader() argument
697 s.shader = shaderData; in attachShader()
/device/generic/goldfish-opengl/shared/OpenglCodecCommon/
DGLSharedGroup.h172 ShaderData shaderData;
DGLSharedGroup.cpp816 ShaderData& sData = spData->shaderData; in setShaderProgramIndexInfo()
/device/generic/goldfish-opengl/system/GLESv2_enc/
DGL2Encoder.cpp1860 ShaderData* shaderData = ctx->m_shared->getShaderData(shader); in s_glShaderSource() local
1862 SET_ERROR_IF(!shaderData, GL_INVALID_OPERATION); in s_glShaderSource()
1884 shaderData->sources = orig_sources; in s_glShaderSource()
1893 if (!replaceSamplerExternalWith2D(str, shaderData)) { in s_glShaderSource()
2070 ShaderData* shaderData = ctx->m_shared->getShaderData(shader); in s_glGetShaderSource() local
2071 if (shaderData) { in s_glGetShaderSource()
2074 for (int i = 0; i < shaderData->sources.size(); i++) { in s_glGetShaderSource()
2075 if (curr_len + shaderData->sources[i].size() < bufsize - 1) { in s_glGetShaderSource()
2076 returned += shaderData->sources[i]; in s_glGetShaderSource()
2078 returned += shaderData->sources[i].substr(0, bufsize - 1 - curr_len); in s_glGetShaderSource()
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