Searched refs:shaderData (Results 1 – 9 of 9) sorted by relevance
/device/generic/vulkan-cereal/third-party/angle/src/libANGLE/renderer/d3d/d3d11/ |
D | Blit11.h | 231 const ShaderData &shaderData, 252 const ShaderData &shaderData,
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D | Blit11.cpp | 1334 const ShaderData &shaderData, in addBlitShaderToMap() argument 1340 ANGLE_TRY(mRenderer->allocateResource(GetImplAs<Context11>(context), shaderData, &ps)); in addBlitShaderToMap() 1354 const ShaderData &shaderData, in addSwizzleShaderToMap() argument 1360 ANGLE_TRY(mRenderer->allocateResource(GetImplAs<Context11>(context), shaderData, &ps)); in addSwizzleShaderToMap()
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D | Renderer11.cpp | 2900 ShaderData shaderData(function, length); in loadExecutable() local 2908 ANGLE_TRY(allocateResource(context, shaderData, &vertexShader)); in loadExecutable() 2928 ANGLE_TRY(allocateResource(context, shaderData, &soDeclaration, &streamOutShader)); in loadExecutable() 2938 ANGLE_TRY(allocateResource(context, shaderData, &pixelShader)); in loadExecutable() 2945 ANGLE_TRY(allocateResource(context, shaderData, &geometryShader)); in loadExecutable() 2952 ANGLE_TRY(allocateResource(context, shaderData, &computeShader)); in loadExecutable()
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/device/generic/vulkan-cereal/stream-servers/glestranslator/GLES_V2/ |
D | ProgramData.h | 79 bool attachShader(GLuint shader, ShaderParser* shaderData, GLenum type);
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D | GLESv2Imp.cpp | 420 auto shaderData = ctx->shareGroup()->getObjectData( in s_detachShader() local 422 if (!shaderData) return; in s_detachShader() 423 ShaderParser* shaderParser = (ShaderParser*)shaderData; in s_detachShader() 475 auto shaderData = ctx->shareGroup()->getObjectData( in glAttachShader() local 477 SET_ERROR_IF(!shaderData || !programData ,GL_INVALID_OPERATION); in glAttachShader() 478 SET_ERROR_IF(!(shaderData->getDataType() ==SHADER_DATA) || in glAttachShader() 481 GLenum shaderType = ((ShaderParser*)shaderData)->getType(); in glAttachShader() 484 pData->attachShader(shader, (ShaderParser*)shaderData, shaderType); in glAttachShader() 485 s_attachShader(ctx, program, shader, (ShaderParser*)shaderData); in glAttachShader()
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D | ProgramData.cpp | 692 bool ProgramData::attachShader(GLuint shader, ShaderParser* shaderData, in attachShader() argument 697 s.shader = shaderData; in attachShader()
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/device/generic/goldfish-opengl/shared/OpenglCodecCommon/ |
D | GLSharedGroup.h | 172 ShaderData shaderData;
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D | GLSharedGroup.cpp | 816 ShaderData& sData = spData->shaderData; in setShaderProgramIndexInfo()
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/device/generic/goldfish-opengl/system/GLESv2_enc/ |
D | GL2Encoder.cpp | 1860 ShaderData* shaderData = ctx->m_shared->getShaderData(shader); in s_glShaderSource() local 1862 SET_ERROR_IF(!shaderData, GL_INVALID_OPERATION); in s_glShaderSource() 1884 shaderData->sources = orig_sources; in s_glShaderSource() 1893 if (!replaceSamplerExternalWith2D(str, shaderData)) { in s_glShaderSource() 2070 ShaderData* shaderData = ctx->m_shared->getShaderData(shader); in s_glGetShaderSource() local 2071 if (shaderData) { in s_glGetShaderSource() 2074 for (int i = 0; i < shaderData->sources.size(); i++) { in s_glGetShaderSource() 2075 if (curr_len + shaderData->sources[i].size() < bufsize - 1) { in s_glGetShaderSource() 2076 returned += shaderData->sources[i]; in s_glGetShaderSource() 2078 returned += shaderData->sources[i].substr(0, bufsize - 1 - curr_len); in s_glGetShaderSource() [all …]
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